

I've spent 20 years building teams, shipping work, and teaching students what they're capable of. My curriculum puts students inside a real production environment, working on hands-on projects alongside industry veterans toward deliverables that matter. The skills they build aren't just technical. They're human.
This site shows what happens when students are trusted with real tools, real teams, and real stakes.
Every project starts with people.
I build courses around team dynamics from day one. Students don't just collaborate, they learn to see each other, manage conflict, divide scope, and ship together. The interpersonal skills they develop in this environment define a successful career in any creative field.

Three students, one level, perfect flow.

The moment a team stops arguing about the design and starts building it together.

Original models. Custom programming. Wonder twin powers, combine!

Can there ever be enough planning? Or enough time?

Great teams make great designs. Great designers make great employees.

When students are engaged with the content, the outcomes are inevitable.
Every project ends with something real.
Students build playable games, functional environments, and working systems using Unreal Engine, blueprint programming, and 3D design tools. The work you see here isn't theoretical. It was scoped, built, and shipped by the students themselves.

No Sabo: Built to teach Spanish by having to figure out how to cook in a restaurant in Mexico. Original art, audio dialogue and sound, and advanced programming. Shipped.

Haymarket: An exploratory mystery built to teach the history and causes of the Haymarket Riots. Shipped.

They Are Not Forgotten: Exploring the difficulties facing soldiers in World War I from the perspective of a battlefield medic. Shipped.

The Atkins Experience: A fully immersive, true-to-life VR walkthrough of the school with introduction to the programs. Shipped.

Custom student-designed trophies for a multi-district event. Printed. Painted. Shipped.

What's With Me, Dr. Doctor?: Travel back in time to learn about famous French scientists so that you can save modern-day patients. Shipped.
My students don't just learn about the industry, they work with it.
Senior developers from studios including Blizzard, Epic, Take-Two, Cryptic, Final Strike, and MDC guide my students through mentorship sessions, game jams, and professional events. Student developers carry that experience into industry conferences, attending and presenting alongside me.

If only I knew a professional AAA Game Designer I could ask... oh wait... "Hey Chris!"

Partnering with industry to explore real-world use of 3D Models to save human lives.

That moment when you realize you are casually chatting with a Senior AAA developer.

Presenting at a national game design conference on game theory as it applies to education.

Is that the Senior Backend Developer from Epic? Must be time for a code check!

That moment when you don't yet know you have been scouted for a career interview with Take Two Games.
Every project starts with people.
I'm currently available for lecturer positions, curriculum consultations, and program development. Let's talk about how I can help your students excel.